![Utilising Random.Range in Unity to Give Our Enemies A Random Respawn Location | by Chris Hilton | Medium Utilising Random.Range in Unity to Give Our Enemies A Random Respawn Location | by Chris Hilton | Medium](https://miro.medium.com/v2/resize:fit:1400/1*k0IsR3LvLMXkA1am-5TiwQ.png)
Utilising Random.Range in Unity to Give Our Enemies A Random Respawn Location | by Chris Hilton | Medium
![Tip: You don't have to use float Min; float Max; Random.Range(Min,Max) to get random values. Use MinMaxCurve to do that, get a random value between 2 curves, a constant, and value on Tip: You don't have to use float Min; float Max; Random.Range(Min,Max) to get random values. Use MinMaxCurve to do that, get a random value between 2 curves, a constant, and value on](https://external-preview.redd.it/qn_o9CT4pkh6C6to1nomHrLKbAjGWi5b7ZEtXHBIn2E.png?width=640&crop=smart&format=pjpg&auto=webp&s=850473e58dfa18c9b5fb5e78cc381793667308ac)
Tip: You don't have to use float Min; float Max; Random.Range(Min,Max) to get random values. Use MinMaxCurve to do that, get a random value between 2 curves, a constant, and value on
![Unity Tip: You don't have to use float Min; float Max; Random.Range(Min,Max) to get random values. Use MinMaxCurve to do that, get a random value between 2 curves, a constant, and value Unity Tip: You don't have to use float Min; float Max; Random.Range(Min,Max) to get random values. Use MinMaxCurve to do that, get a random value between 2 curves, a constant, and value](https://i.ytimg.com/vi/J4JC3o3jkTw/maxresdefault.jpg)